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Open discussion – 2-player start

In several 2-player games, I found myself wishing my teammate discarded from the left instead of from the right, because it would make things much easier to handle. So I’m thinking it would be good if there were a way to warn your teammate in such situations....

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Saving ahead

We like saving non-uniques when it’s safe!

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New rightism case?

New rightism case?

(What is rightism?) A number of times I came across situations where I received a multicard clue including my second chop and it felt more logical to play rightmost. Would we be discovering a new case of rightism? The following case shows this from the...

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LL vs. CL – the differences

1) You don’t systematically play leftmost when you receive a clue hitting multiple cards.You do when it’s logical, i.e. when it is obvious that your teammates would have clued you earlier if the playable card were not the one on the left. More detail...

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Basics - level 4

#21 Of two options, choose the safer one Sometimes, a teammate gives you a clue that looks very much like a play clue, while you already have something else safer to do (a play or a discard). In most cases, it’s best that you first take the latter, safer...

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Case study #2 - Play left? Really?

What would you have done?

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Case study #1 – yello’gic

Quite an interesting case I came across during a game. What would you have done? Once you have seen the video, read more about these cases here.

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CL is simpler, I swear

CL players trying to do something clever that the codes of CL would make a disaster: Situation Convention Logic I’m having lunch. The food needs more salt and the salt is within arm’s reach of my brother. How can I do??? Uh… brother of mine, not that...

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Logical leftism – when NOT to play leftmost

REASONS not to play leftmost Imagine the following scenario: – G2 is in play (or has recently been play-clued on another player’s hand)– you have just been clued “green”– your hand looks like: G x G x (in some cases it may even be x G G x) They clue now,...

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One clue, nine situations

Knowing that: — 2s are good to save even when not playable, to avoid being screwed by a (near-)deck-bottom 2;— a play clue should be given as soon and as pure as possible;— a save clue is best given as late as possible;— including (near-)useless cards...

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