What is allowed in LL? Pretty much anything that makes sense. More clearly, any trick that a player could come up with through experience without anyone teaching them the trick – experience may mean 2, 10, 200, 3000 plays or more. The whole idea is to...
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Circular reasoning is a logical fallacy summed up as: - A therefore B- B therefore C- C therefore …- …- … theferore A However, none of A, B, C, etc. have sufficient premises to be logically valid. As usual, I am open to hearing and being convinced by...
Lire la suiteA murder was committed. The police knows the following: - the murderer was a male (A)- he was 1.72m-1.82m tall (B)- he had brown hair (C)- he was right-handed (D)- he had a high-pitched voice (E)- he had green eyes (F) It takes all criteria to declare...
Lire la suite1– Early game chop move You clue me several 1s with a number clue. I see 1s on your hand, not on chop. It would be risky for me to clue them because they might be the same color as my 1s, causing bombs. If your chop is rubbish I’ll play my 1s first, to...
Lire la suiteIn order to ensure a good experience on your first LL games, play the way you usually play, with the following differences: First 3-4 games 1) Give good clues ASAP . 2) First rule is valid even if leftmost isn’t playable . 3) Therefore assume any clue...
Lire la suite1) Concrete LL examples of when not to play on a multicard clue (and why) With visual setups and history logs.So if you encounter such situations in your games, please bookmark them and send them to me. I might then screenshoot them and use them in the...
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Click to enlarge. Pay special attention to the red boxes: under usual conventions, you would play in these cases. In LL, you would not. The end result is a less systematic, more analytic, more situational playstyle than what you may know, where you don’t...
Lire la suiteLeftism (playing leftmost when several cards are clued) logically results from the following efficient principle: one should clue playables as soon as possible (ASAP) (otherwise the clue might be made worse by future draws) OK. Now, if you extend this...
Lire la suiteThe first impression a CL player might have after playing LL is – it’s slower and therefore less efficient. Let’s look into the strengths and weaknesses of both styles. Note that not all these points have the same "weight". LL CL You can save unique cards...
Lire la suiteVariant When the following cards are successfully played, the subsequent effect applies. m1: the team loses a clue* m2: for the next three moves, no cluing m3: for the next three moves, no discarding m4: for the next three moves, no playing** m5: the...
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