• When you receive a clue that targets more than one card, some techniques enable you to determine which of them you should play.

    Here we will see in which cases it makes more sense to play the oldest card first. Let's call this rightism (as opposed to well-known leftism), assuming your chop card is to the right (you discard from the right).

    Basically, these are some cases where all cards of the clued kind are either worthless or playable.

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  • Experience made many players question and change some behaviours they were absolutely sure were good in the first place. As we play and keep playing, we take reflexes that make us play faster and more efficiently. For example, we very soon learn that a single-card clue means "play this card". So we get used to this and systematically play any single-clued card.

     

    However, with a few more games, people easily understand that single-card clues that hit the chop are different. They are very likely to be save clues, so people know to hold the clued card (suppressing the very basic, vital single-card 'play' reflex).

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  • Yes, even though all your cards are the same 'age' at the beginning, discarding from the right at the beginning of the game (assuming you discard from the right during the game) is logical, not conventional.

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  • Conventional leftism (CL) is when you receive a multi-card clue and play the newest of them while it is not logical to do so.

    For example you have Y4 Y3 in hand in this order (say second and third slots).

    Y2 has just been played.

    You receive a yellow clue. It's not logical to assume the leftmost one is playable, it's only conventional.

    Sticking to logical leftism (LL) means you will play the newest card of a multi-card clue only if it looks like this card has been awaited for some time and you've just drawn it and your teammates give you the clue for this reason. And other logical situations.

    LL may sound less efficient than CL, but it really works. Most importantly, it makes it possible to handle some situations conventional leftism can't solve (wrong timing and a multi-card clue would result in a wrong card being played) and to give pure clues that might become spoiled if you let the player draw another card.


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  • Version française ici.

    Previous: level 2

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