Levels of risk
There are various levels of risk when playing a partially clued card.
Level 4 - potential 3rd strike
If you play that card and it doesn't play, we lose the game.
Don’t! unless you have solid and sound reasons
Level 3 - potential loss of points
If you play that card and it doesn't play and it is a card that has a single copy left, we lose points we can never get back (one for a 5, two for a 4, three for a 3, four for a 2). And we get a strike.
If you do it, I'll cut your finger off.
Level 2 - potential loss of time
If you play that card and it doesn't play and the other copy of it shows up late, it could be pretty bad. It might force us to hold for a long time some cards we could have played straight away. If the other copy shows up at the end, it will also cost us points. And we get a strike.
If you do it, I'll slap you.
Level 1 - potential strike
If you play that card (for example a 1 when all except one 1 are already in play), you know it can't be worse than a strike.
It's fine that you play the card if:
- we have no strikes yet
- we have one strike and pretty advanced in the game (say past 50%)
It is fine because if this card were not to be played, we could clue it to make you discard it instead. It costs a clue, we get one back, total 0. If we don't, you may play it, total 0 + a strike. So we'd rather clue you if it's not playable.
In most cases, do it.
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