Basics to understand logical leftism
To be able to wrap your head around LL and figure out the logic behind it by yourself, you need to know the few basics that follow:
1) You still discard from the right. There is no reason not to do so from the very beginning of the game, because you need to be predictable for your teammates.
Doing otherwise would only be dangerously random.
2) A ‘play’ clue should be given as soon as possible (i.e. as soon as it is most efficient). Otherwise, your teammate might draw some card that will make the clue less efficient.
Leftism logically results from this simple principle – when you receive an off-chop clue that hits multiple cards, ask yourself “could they have clued me earlier if the older card were the playable one?”
- yes: strongly consider playing the newest one
- no: strongly consider holding your cards
3) A ‘save’ clue is often best given as late as possible. This way, by the time you clue the card you need to save, you may save another similar card along with it, or clue it along with one to be played, all for just one clue instead of two.
For applications of these principles into logical leftism, see this short guide.
Also see LL vs. CL – the differences.
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