• When you receive a clue that targets more than one card, some techniques enable you to determine which of them you should play.

    Here we will see in which cases it makes more sense to play the oldest card first. Let's call this rightism (as opposed to well-known leftism), assuming your chop card is to the right (you discard from the right).

    Basically, these are some cases where all cards of the clued kind are either worthless or playable.

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  • Experience made many players question and change some behaviours they were absolutely sure were good in the first place. As we play and keep playing, we take reflexes that make us play faster and more efficiently. For example, we very soon learn that a single-card clue means "play this card". So we get used to this and systematically play any single-clued card.

     

    However, with a few more games, people easily understand that single-card clues that hit the chop are different. They are very likely to be save clues, so people know to hold the clued card (suppressing the very basic, vital single-card 'play' reflex).

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